AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games on Android in Netherlands Q2 2024
Discover the performance trends of the top 5 3D cartoon games on Android in the Netherlands during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 3D cartoon games on Android in the Netherlands exhibited varied performance in terms of downloads, revenue, and weekly active users. Below is a closer look at each game's performance.
Brawl Stars from Supercell saw fluctuating revenue, peaking at around $70K in late April and experiencing a low of approximately $41K in late May. Downloads showed a downward trend, starting at around 12K in early April and dropping to about 6K by early June, before a slight recovery to 9K by the end of June. Weekly active users also declined from 439K in early April to 401K by the end of June.
Squad Busters, another title from Supercell, launched at the end of May and quickly gained traction. Revenue increased from $19K in late May to about $23K by the end of June. Downloads spiked to 32K in late May but settled around 12K by the end of June. Weekly active users followed a similar pattern, starting at 27K in late May and decreasing to 8K by late June.
Subway Surfers from SYBO Games maintained stable revenue, averaging around $200 per week. Downloads fluctuated, with a high of 6K in early April and lows around 4K throughout the quarter. Weekly active users saw a peak of 94K in late April but generally hovered around 80K for most of the quarter.
My Perfect Hotel by SayGames Ltd. showed consistent revenue growth, starting at $713 in early April and reaching $990 by early June. Downloads remained steady, around 5K in April and dropping to 3.5K by late June. Weekly active users saw a slight decline from 16K in early April to 13K by the end of June.
Whiteout Survival from Century Games Pte. Ltd. experienced a stable revenue stream, ranging between $28K and $37K throughout the quarter. Downloads varied, peaking at 4.8K in early June and averaging around 3K to 4K for most of the quarter. Weekly active users increased from 14K in early April to almost 20K by mid-June.
These performance metrics highlight the dynamic nature of the mobile gaming market in the Netherlands. For more detailed insights and trends, visit Sensor Tower.